The world's leading experts in immersion and immersive technology convened June 3-6, 2013, at Boston College (USA) for the 8th Immersive Education Summit. Building on the success of the previous seven years of Immersive Education conferences the four-day iED 2013 event featured 3 tracks (Practitioner, Research and Business tracks) and an entire day dedicated to hands-on workshops.

iED 2013 proceedings are available as a Portable Document Format (PDF) file that is 61 Megabytes (61MB) in size:





Publication and Citations

Title: Proceedings of the 8th Immersive Education Summit (iED 2013)
Date: June 3-6, 2013
Location: Boston, MA USA
Publisher: Immersive Education Initiative
Published: 2014
ISSN: 2325-4041


Short Citation

Proceedings of the 8th Immersive Education Summit (iED 2013), 3-6 June 2013, Boston, MA.ISSN 2325-4041.


IEEE Style Citation

Proc. 8th Immersive Education Summit (iED 2013), Boston MA, 2013. ISSN 2325-4041.

APA Style Citation

Proceedings of the 8th Immersive Education Summit (iED 2013), Boston MA. Boston: Immersive Education Initiative. ISSN 2325-4041.


MLA Style Citation

Proceedings of the 8th Immersive Education Summit (iED 2013), Boston MA, June 3-6, 2013. Edited by A. E. Walsh, R. Gilbert, S. Khan, M. Gale. Boston: Immersive Education Initiative, 2014. ISSN 2325-4041.

Table of Contents


The Literacy Moonshot: Learning to Read Beyond the Reach of Schools
Cynthia Breazea, Personal Robots Group, MIT Media Lab

The Smithsonian Latino Virtual Museum: Crossing Borders/ Mixed Realities
Melissa A. Carrillo, Smithsonian Latino Center

Sowing The Seeds for a More Creative Society
Mitchel Resnick, Lifelong Kindergarten Group, MIT Media Lab

The Rise of 3D Printing
Bruce Bradshaw, Stratasys


PAPERS : Research, Technical and Theoretical Papers

PolySocial Reality for Education: Addressing the Vacancy Problem with Mobile Cross Reality
Colin Allison, CJ Davies, Alan Miller

Enhancing Learning and Motivation through Surrogate Embodiment in MUVE-based Online Courses
Saadia A. Khan

Promoting Engagement and Complex Learning in OpenSim
L. Tarouco, B. Avila, E. Amaral

From Metaverse to MOOC: Can the Cloud meet Scalability Challenges for Open Virtual Worlds?
Colin Allison, Iain Oliver, Alan Miller, C.J. Davies, John McCaffery

Virtual World Access and Control: A Role Based Approach to Securing Content In-World
C. Lesko, Y. Hollingsworth, S. Kibbe

Formative Assessment in Immersive Environments: A Semantic Approach to Automated Evaluation of User Behavior in Open Wonderland
Joachim Maderer, Christian Gütl, Mohammad AL-Smadi

A Technological Model for Teaching in Immersive Worlds: TYMMI’s
M.G. Badilla, C. Lara

Towards a Theory of Immersive Fluency
Nicola Marae Allain

Immersive Learning in Education
Olinkha Gustafson-Pearce, Julia Stephenson

Making it Real: The Cosmic Background Radiation Explorer App
R. Blundell

Classroom Group-directed Exploratory Learning through a Full-body Immersive Digital Learning Playground
Chin-Feng Chen, Chia-Jung Wu, De-Yuan Huang, Yi-Chuan Fan,
Chi-Wen Huang, Chin-Yeh Wang, Gwo-Dong Chen

The Vari House: Digital Puppeteering for History Education
J. Jacobson, D. Sanders


OUTLIERS : Novel Late-Breaking Research, Technology and Techniques

Human Identity in the New Digital Age: The Distributed Self and the Identity Mapping Project
Richard L. Gilbert

iAchieve, Empowering Students through Interactive Educational Data Exploration
Josephone Tsay, Zifeng Tian, Ningyu Mao, Jennifer Sheu, Weichuan Tian, Mohit Sadhu, Yang Shi



Mobile Assignment at the Museum: How a Location-based Assignment can Enhance the Educational Experience
Amir Bar

Serious Games: A Comprehensive Review of Learning Outcomes
Katherine Petersen

Testing Manual Dexterity in Dentistry using a Virtual Reality Haptic Simulator
G. Ben Gal, A. Ziv, N. Gafni, E. Weiss







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